/*
 * Planet.h
 *
 *  Created on: 16/04/2013
 *      Author: Vitor
 */

#ifndef PLANET_H_
#define PLANET_H_

#include "Sprite.h"
#include "GameObject.h"

class Planet: public GameObject {
public:
	int hitPoints;
	Sprite* sprite;

	Planet(Sprite* sprite, int hitPoints, float x, float y);
	virtual int update(double dt) = 0;
	void render(float cameraX, float cameraY);
	bool isDead();
	virtual ~Planet() {
	}
	;
};

#endif /* PLANET_H_ */
